Welcome to Films on the Fly
Pecha Kucha Presentation on Multipath
5th Oct 2011 – By Michael Kubler
I’d like to welcome you to the dawn of a new era, the era of Multipath Storytelling.
But first, a quick history of communication.
As civilisation has progressed, we have developed various forms of media. From word of mouth through to the one to many broadcasting of print, radio, TV and the like. You should all be aware of the many to many power of the Internet although some of you may not have seen the recent surge in Interactive online video.
Multipath enables the seed of an idea to grow into a tree of stories by allowing communities to expand upon the concept, uploading videos, photos, text and other media. Then importantly, linking that media together in meaningful ways. The core of Multipath is about the relationships between the content.
PechaKucha 20×20 is a presentation format where 20 slides are shown for 20s each and the slides automatically advance as the presenter talks.
Films on the Fly‘s co-founder, Michael Kubler recently did a PechaKucha talk on Multipath storytelling.
This film was created in a collaboration between Amy Campbell, Films on the Fly and the Adelaide University as part of a law film competition submission.
This is a great TED talk by Aaron Koblin about Artfully visualizing our humanity.
I’ve been enjoying Aaron’s work for a while and particularly enjoyed The Wilderness Down Town, which is a great way of pushing the the power of the Google Chrome browser and shows the amazing potential of HTML5.
If that’s all gibberish to you, don’t worry. Open up your Google Chrome browser and go to www.thewildernessdowntown.com type in your address and then when it’s finished loading, watch a music clip tailored to your address!
This should be a must see video for everyone, gamers, teachers, people who are depressed (and should be playing more games), gaming critics, and especially game designers.
Jane McGonigal starts and ends with the question : We spend 3 Billion hours a week playing computer games. Is it worth it?
The Opposite of Play isn’t work, it’s depression.
– Depression is a pessimistic sense of our own capabilities
– Depression involves a despondent lack of energy.
Gaming reverses this.
Eustress – Positive Stress.
The positive emotions we get from games are already spilling over into our real life.
The keys to flourishing in real life :
- Positive Emotion
The most important thing to take from all of this is that “With great gaming comes great responsibility”
— Update : Ben Nadel has a great post about Martin Seligman’s concepts regarding happiness and PERMA if you want to know more.